Sprite intersecting a plane with Additive-Multiply Shader

I have a problem where a plane with Additive-Multiply shader (acting as water line) is intersecting a sprite and the sprite is not showing that correctly. Same thing works fine if i switch the sprite shader to the standard shader.

Any suggestions on what shader I could use to show the sprite (it has to have alpha blending)?

Bump. Any thoughts?

The default sprite shader is also a transparent shader and proper sorting of intersecting transparent geometry is an open problem in real-time graphics. The standard shader it’s by default an opaque shader so the intersection looks correct. As long as one of the two shaders intersecting are opaque it can sort them. You want to look for opaque or cutout/alpha test Sprite shaders to use instead.