Sprite intersection without physics2d

I’m removing the inbuilt physics package in unity 2018 but have no idea how to detect sprite touching another sprite.

Any ideas?

@luniac You could try using colliders and triggers, but i think that also uses the physics system unfortunately.

BUT You could also try storing the transform information of the sprites in variables and using the distance between them Unity - Scripting API: Vector3.Distance to determine how close they are to each other. From there, you can add if statements so that if the distance is less than 3 or something, they are touching. (It will obviously depend on how big the sprites are).