I am using the standard provided 2D assets that come with Unity. When I import the Robot character sprite it looks completely fine in Scene View, but when I switch to game view it is more pixelated. I don’t know what could be wrong here. I have not changed any settings (I’m using default Unity settings).
I also do not see any texture options when I click on the sprite. I bring this up because people often give this method as a solution: to change something about the texture from bilinear to point. The section does not show up for me however so I don’t know if I’m doing something wrong. Please help.
Hi,
I did have a similar problem. The sprites looked pixely in the game view when the camera was not zoomed to a certain value. In scene view it looked good.
I found out that setting the texture MaxSize (in the Import Settings) to a lower value made it look better. I had to think about how far my camera is going to be most of the time in game view, so I could decide which Size would look best over most o the time when the app is running.
I hope this helped a bit.
Cheers
This is what it looks like when I click on the sprite in the import section.
UPDATE - The sprite looks a lot less blurrier now than then. I’m not sure if it helps but I allowed for a form of anti-aliasing (MSAA I believe) by going to ‘Project Quality’ and I positioned the camera (in 3D mode) further away from the sprite and it’s background. It’s still a bit blurry though as shown in the second picture.
Your Game View might be too zoomed in so you are seeing your game assets pixelated.Try to zoomout inside the game view.