Why is this happening?
I import a png on unity 4.3 then I move it to the scene and the Sprite lacks quality, it looks like it has a cutout filter from photoshop.
Here is a screenshot of the image in unity, and the actual png.

Thank you
Why is this happening?
I import a png on unity 4.3 then I move it to the scene and the Sprite lacks quality, it looks like it has a cutout filter from photoshop.
Here is a screenshot of the image in unity, and the actual png.

Thank you
Change the import settings from compressed to uncompressed.
–Eric
The quick brown fox jumps over the lazy dog
Where are the import settings? I just drag the png from my a folder to the unity window in the assets folder, then I drag it from there to the scene.
Click on your texture.
–Eric
This are the options I get when I click on it, I cant find the import settings.

Those are the import settings.
If you want it uncompressed, find you target platform at the bottom of that window and override and change the format to RGBA.
BondoGames’ advice is way off base, though it would be great advice if you were trying to import a 3D mesh ![]()
Just pointing out that it does say “import settings” right there at the top. ![]()
–Eric
Ok, I selected 16 bits and Truecolor for all the tabs there, I checked override for all the platforms too. I still get that unwanted cutout effect on my PNG.
Here is something funny tho, Im importing my pngs to the Unity 4.3 2d platformer demo. on this project I get the quality loss, but If I make a new project and import the png, it stays perfect, without quality loss and the Import settings are the same as the project I get the unwanted quality.
You don’t want 16-bit, at least not if you want smooth gradients.
–Eric
Ok, but eitherway Im still getting the quality loss, its not because the import settings because they are the same as the new project, but in the new project the pngs look good and in the Unity 2d demo the png get quality loss. Why is this happening?
Under the main Unity preferences, there’s an option to compress imported assets. Turn this off. Then under the import settings for the particular asset, try overriding the defaults for your particular platform as suggested above.
I am having a similar problem. I’m getting a thin white line along the left and top of my background, which is importing as a sprint. I changed the import settings to True Color because otherwise got stripes instead of a color gradation. And, it seems to be blowing them up – they are based on a 2048x1600 pixels Android, and you can see the whole thing in Scene View, but in Game View, they are blown up to not fit on the screen. I’ve manually added 2048x1600 on the game view.
Great! Thanks! I’ve spent 3 hours fighting this issue!!!