This tool has been deprecated.
Cool. In my future buy list. ![]()
No video or tutorial ???
For free version ? Does it need the Sprite packer from the pro version for different animations on one sheet ?
I would like to SEE more about this…
6R
I have a video without sound that i recorded for earlier version, a new one will come with how to capture.
It does not require the unity pro Sprite Packer, but i am going to test it on unity free today, to be realy sure that i have not used any unity pro feature. If you want i can give you a link to try it out, before purchase.
Very nice !
PM sent…
6R
I sended you the link, please let me know what you think about it. Thank you for testing.
(Other PM sent ! I didn’t see you replied here too !)
GREAT !!! It seems to work fine under Unity free.
We need a tutorial for the temp controller and mecanim animation following your .pdf file !?! But I could make my animation sheet without any issue without the temp controller !?! Is it normal ???
I will try with other characters and shaders… and I’ll come back…
Thanks to allow me to be a beta-tester because it’s very nice to convert files.
6R
I just have tested with the free Minimini town characters with normal shader and a toon shader and it worked fine too… ![]()
I like it because we can now make sprites from some nice and unique models from the asset store and because it’s so easy to do !!!
Great job !
6R
Great that this worked, the temp controller is just if you have an Animator component on your prefab and if you use Automatic Framerate(gives better results in the animation loop). if you use legacy animation you do not need it at all.
Very cool…
I posted about my version of an almost identical asset a couple of weeks ago (almost ready for Beta)…(http://forum.unity3d.com/threads/230253-Green-Screen-a-3D-Model-Animation-to-2D-Spritesheet-Converter)
They are so similar it’s almost scary!
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I’ll bet we use a nearly identical technique (I saw flashes of black/white backgrounds in your vid - so I assume you are calculating the alpha that way just like me)…
I’m guessing I’ll finish up my version and get it published anyway…but nice to see the work validated.
Kudos again.
Yes, but this was not realy my idea with a back and white camera,i got this idea from one of the unity threads. I am sure if you can fix the pivot probem, people will buy yours. I could not find a full automatic solution at the moment.
Zerano,
Just bought your asset - amazing how similar yours is to mine (although there are only SO MANY ways you can capture the images).
You’ve got a tighter integration with the unity 2d sprite elements - but mine had a slightly better UI and a different cropping technique (each resulting capture was same dimensions). I thought your pivot calculation stuff was pretty good, myself
I think I will stop work on mine and let yours reign supreme on the Asset store.
I would suggest that you add a ‘delay’ option (especially when not recording animation) so that if user is recording a particle effect, that the particle engine has time to ‘get up to full power’ before recording (although they could always strip out the frames they didn’t want).
Kudos again and I’ll link to yours from my thread.
I have not worked a lot with sprites before, why is it better to get the same dimensions of the sprites? It is realy not much more work of implementing this, i just cut out transparency to save space, but if it is better to have same dimensions, when working with sprites i can implement it.
It’s definitely better to have uniform sprite image dimensions, otherwise its easy to misalign them when placing them into the final spritesheet. I’ll be buying your asset once I get these models to properly perform their animations.
I went ahead and bought this. It does work great, but yeah, the one thing that would really improve it is the option to have uniform sprite dimensions, otherwise this will add a bunch of manual work for myself, and future users of this fine product. Great job, I’ve been looking for something like this for a long time, so I’m happy!
Added uniform dimensions, currently optimizing it a little bit and will submit it to the asset store.
At last news from you for this great plugin…
Thanks !
6R
Well it could take some time until unity accept it, i am already waiting over a week for my other 2 assets and they are still pending review.