Sprite Manager 2 question

Sorry for not aksing this in the main thread but it’s rather long and there are many different conversations going on in there, so thought I’d just start this thread.

Is there a way (I’m sure there is) to tell a Sprite to go to a frame in one of it’s animations and then to stop (i.e. the equivlant of Flash’s GotoAndStop command)?

[resolved] Was being a bit slow, you just set multiple animations up and then use PlayAnim(label) most easy.

Any and all help appreciated,

thanks

Chris
www.kill5games.com

Hey, sorry I somehow missed this thread. But if this is the same Chris (which it looks like it is), I think we already got this answered through e-mail. :slight_smile:

Let me know if you have any more questions.

Does it support iPhone Unity, and does it support having all the sprites in the game sourced from one sprite atlas?

Thanks :slight_smile:

It actually primarily was for Unity iPhone and works just nicely on the desktop too :slight_smile:

Must remember to never post before breakfast

I know it works on iPhone, 'cos I used SpriteManager v1 in Squeeballs! Doh! Silly me.

Looks good from the overview video, my only reservation would be having to manually drag and drop all those frames - that could be a pain.

I’ll buy a copy next weekend - it’ll save me writing my own :slight_smile:

Then you’re going to LOVE the new feature that is coming out sometime later today or tomorrow. :wink:

Cool! :slight_smile: