Hi,
I'm trying to get SM2 to show the textures pixel perfect. But all I get is a blurry, washed out unusable texture.
I followed this step by step:
Creating A Sprite With SM2
Here are the steps I use to create a new sprite:
- GameObject -> Create Empty
- zero out the x,y,z Position (not required, but helpful)
- Component -> Scripts -> Packed Sprite (this will add SM2s Packed Sprite script to the GameObject)
- Window -> Sprite Timeline (opens SM2s Sprite Timeline window)
- With the empty game object still selected, drag the texture (with the settings from above) into the Static Texture field in the Sprite Timeline window.
- Drag & Drop the Sprite Material from the Materials folder onto the object or into the inspector window (if its still selected)
- Check Pixel Perfect and Auto Resize under Packed Sprite on the object
- Custom -> Build Atlases (I typically use the default settings)
- Press Play to see the sprite appear properly sized. Note if you had the Sprite Timeline open in front of the game view when you press Play, the sprite might appear smaller than it should in the Game view. Make sure the Game panel is on top and press Play again to see it properly.
http://www.rocket5studios.com/tutorials/creating-2d-games-with-unity3d-part-2/
But the texture I get doesn't nearly look like what I see in Photoshop. Also the ratio of the picture is completely off balance.
I would really appreciate if you could help me.