I recently updated my unity version and the way sprite mask displays in the scene view changed, it used to display exactly the mask shape like this:
but now it displays the full rect of the mask like this:
How can I get the scene view to display the mask like in the first picture?
The mask itself is masking correctly ingame, its just this visual aid that displays a sort of simplified mesh instead of the exact sprite shape, this happens for all my masks. ( In other words I can live with this since it is actually masking correctly, but if there was a simple way to fix it I would appreciate the help, Thanks! )

