Sprite Mask display in scene view showing rect instead of Mesh

I recently updated my unity version and the way sprite mask displays in the scene view changed, it used to display exactly the mask shape like this:

but now it displays the full rect of the mask like this:

How can I get the scene view to display the mask like in the first picture?

The mask itself is masking correctly ingame, its just this visual aid that displays a sort of simplified mesh instead of the exact sprite shape, this happens for all my masks. ( In other words I can live with this since it is actually masking correctly, but if there was a simple way to fix it I would appreciate the help, Thanks! )

What version is this in?

In 2020.2.0b2 I’m seeing:
6452556--722754--2020.2 - Copy.png

Is there a new Gizmo or something?

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a circle like that works well for me aswell

can you try it with this image please?

6452595--722760--mask.png

note the bottom part has a protusion that gets omitted in the scene view

also my current unity version is 2019.4.10f1

it worked fine on 2019.2

It works with whatever shape I give it. But that png couldn’t be imported into the project correctly for some reason :hushed:

hmm just a normal png. Maybe due to being small size?