I want to use the Sprite Mask Component to make a “Scratch Card” or “Coloring Image” effect in AR with Stereo Rendering.
Unfortunately, the shader used by the Sprite Mask Component only works with Multi Pass Rendering. If you use it with Single Pass Instanced the mask renders only on one eye/display.
Does someone have an idea how to fix it?
Or at least tell me how I can find and edit the shader which the component is using?
Thank you in advance!