I have some prefabs which contain masks, these masks normally work throughout except when the object is over one of my background tilemap layers which are controlled by an overlapping mask layer which essentially provides the layer with a tiled texture.
My prefabed object’s masks work perfectly when not over this tilemap layer, and I think they must get confused by the mask otherwise.
The background is using a material : Sprites/Stencil Mask Main
I guess, this is less of a bug and more of a question, how would I go about making this material only effect a specific layer.