I have a sprite renderer in my scene and using Unity I am trying to create a simple cycle animation from my sprite sheet. To do so I’m simply opening the Animation window, creating a new curve and animation, then attempting to just swap out the sprite on the sprite renderer for a new one. Unfortunately whenever I add a new keyframe to the object all the keys previously on it change to be the new one.
For example, say I have sprites Run_00 through Run_05. Setting Run_00 to the first frame of the animation works fine, but adding a new keyframe of Run_01 will change the first keyframe to Run_01 as well.
This is pretty infuriating, and I just want to know if I’m doing something wrong. I’ve tested making a new positional animation and it worked fine, so I’m not sure whats wrong here.
Thanks for any help you might be able to provide!