Sprite out of scale before i press a key

Hi. Well, this is my first day with unity and surely this is a rookie error

i make a movement animation, 8 directions, no problem.

I do not know what I’ve touched, when the scene begins, before i press any button, the “default” sprite have a 0.5 scale in X. After i press a direction key it’s all normal, the Bodydwarf_0 sprite return to normal scale.

I leave a picture

:frowning:

Thank you for your attention

Have you accidentally modified the scale while the Animation window was recording? Check you animations for a scale property.

Hey mikael ty for reply!

currently the situation worsened, I added the head separately in the animation and only before I press a key the heads appear around and halved in x too

i checked the animation window and nothing appears, but I remember touching some of the scale

here is a picture :frowning:

EDIT: hey i can (roughly speaking) solve it!
the Last Move factor was set in 0 X 0 Y and there was no sprite for that direction
I just simply put a -1 in Y and now the default is to look down