Hi everyone,
I currently using Sprites and pack lot of parts with the Unity Packer.
I have some parts that a not on the same Z axis so they are not batched so it result of an increase of draw call.
no problem if I use an home maid atlas with a lot of parts.
Does any one have the same bug? and there is a way to resolve it? (in order to know if i can use the unity sprite packer or not)
thanks.