Sprite Packer doesn't work.

I have opened the sprite packer in the editor settings, and give the packing tag of my sprite. But when i click the pack button of sprite packer window, nothing happened.

I try to create a new project to do this, and it works.

Is there any way to fix the problem of my old project ?

Go in to Project Settings > Editor and make sure Sprite Packer is set to Always Enabled.

Yes, it is always enabled, and i can see the pack button.

But when i clicked the pack button, nothing happened. I already set the packing tag.

I found the answer to this in another thread. For some reason you have to disable it first and then re-enable it again to make packing work. Not sure what is up with that.

I have tried this, It only works on new Project.

I’m having same trouble.
I’ve checked every sprites packing tag, Project Settings > Editor and Sprite Packer is Always Enabled checked.

It works on new project though, like apache_cd said.
I tried it on an empty project with exact same resources and it works properly.
Anyone having same trouble like this, please share your experience.

That’s why its under Developer Preview… Report for bug… see here how to do it
http://unity3d.com/BugReportingFAQ

It’s JULY, and it still does not work

Can you send a bug report with the project in which packing doesn’t work?

No, because its JULY and it SHOULD work ALREADY …

right…? :stuck_out_tongue:

It has always worked, that’s why I want you to prove me wrong :wink:

Same issue here. Sprite Packer mode is set to Always Enabled, sprites have packing tags, but Window/Sprite Packer shows and does nothing. Using Unity 4.6.0b20

Check that the sprites you are trying to pack are not located inside a Resources subfolder. Per this thread Unity 4.5 Sprite Packer does not pack images inside Resources folder - Unity Engine - Unity Discussions, that doesn’t work.

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Thanks for the link. That explains it for my case. I don’t remember anything saying in the Unity manual that sprite packing won’t work in Resources folder.

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Nope. Had to learn it the hard way :slight_smile:

Still doesn’t work here ^^ (unity 5.1.2f1). i’ve tried multiple workarounds, the Sprite packer window is still empty (and packing don’t happen at all, infact there are actually 3 drawcalls by drawing all the tiles :/)

Here’s scene reproducin the problem (on my machine at least) ^^.

tiles are just test graphics stolen, don’t use them :smile:

I have just downloaded and installed unity personal edition

2219977–147776–Assets.zip (8.63 KB)

I ended up using my own packer I wrote before unity 5 in the meanwhile… anyway wasn’t the packer 1 of the major features?

I had the same problem. Moving the sprites to a folder outside the Resources folder worked for me, thanks for the tip!

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Thnx TimK_personal!

I had to do this steps:

  • Move the assets outside the resource folder.
  • Disable and re-enable the sprite packer from the Project Settings > Editor
  • Close the project and reopen it
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