I have opened the sprite packer in the editor settings, and give the packing tag of my sprite. But when i click the pack button of sprite packer window, nothing happened.
I try to create a new project to do this, and it works.
Is there any way to fix the problem of my old project ?
I found the answer to this in another thread. For some reason you have to disable it first and then re-enable it again to make packing work. Not sure what is up with that.
I’m having same trouble.
I’ve checked every sprites packing tag, Project Settings > Editor and Sprite Packer is Always Enabled checked.
It works on new project though, like apache_cd said.
I tried it on an empty project with exact same resources and it works properly.
Anyone having same trouble like this, please share your experience.
Same issue here. Sprite Packer mode is set to Always Enabled, sprites have packing tags, but Window/Sprite Packer shows and does nothing. Using Unity 4.6.0b20
Thanks for the link. That explains it for my case. I don’t remember anything saying in the Unity manual that sprite packing won’t work in Resources folder.
Still doesn’t work here ^^ (unity 5.1.2f1). i’ve tried multiple workarounds, the Sprite packer window is still empty (and packing don’t happen at all, infact there are actually 3 drawcalls by drawing all the tiles :/)
Here’s scene reproducin the problem (on my machine at least) ^^.
tiles are just test graphics stolen, don’t use them
I have just downloaded and installed unity personal edition