Hi I am just getting started using the Sprite Packer but am a little confused about somethings.
when I pack my sprite, the resulting image appears in my Sprite Packer window. This is odd as A) there are no buffering gaps between colors(individual textures) and B) the odd shapes. Each sprite is a square.
I am unsure how to access this new atlas texture. Am I simply to drag in any individual sprite into scene and it is referenced via its tag in sprite packer? So in essence it is drawing from the new atlas?