Hey,
My question is do I have to save Sprites to POT numbers for them to be compressed, if I’m packing them into POT compressed atlases?
So according to this:
“When PackingTag is set, Texture will not be compressed so that the SpritePacker can grab original pixel values and then do compression on the atlas.”
But my Unity has a warning “Only POT texture can be compressed if mip-maps are enabled”
So, basically should I be saving things out at POT numbers, or is that unnecessary if I’m going to use Sprite packer?