Sprite Packer ? Should I still save the packed sprites out at POT?

Hey,

My question is do I have to save Sprites to POT numbers for them to be compressed, if I’m packing them into POT compressed atlases?

So according to this:
“When PackingTag is set, Texture will not be compressed so that the SpritePacker can grab original pixel values and then do compression on the atlas.”

But my Unity has a warning “Only POT texture can be compressed if mip-maps are enabled”

So, basically should I be saving things out at POT numbers, or is that unnecessary if I’m going to use Sprite packer?

It’s not necessary. Also, you generally don’t use mipmaps with sprites anyway.

–Eric