Hi,
I use Sprite Packer with my 2D game with Unity 5.2.2 Windows 10 64 and with normal policy it works ok.
When I change to Tight policy or Tight with rotate the Sprites are not clean in the edges, have images of other sprites. See attached images. First is normal policy, and second tight.
I know that tight policy removes alpha to pack better but shouldnt it save the original coordinates so that the sprites are not messed up if we change policies? Is this a bug?
Can you also include the algorithm ‘MaxRects’ in a future version, it seems to work much better.
Hello, unfortunatly Unity now doesn’t support Tight packed sprites in UI.
Tight policy work only with SpriteRender component
You should use rectangle (default) policy with UI sprites. And Tight policy with other spirtes.
This is strange… They should support their own UI.
That is because UI Images are always squares, they dont make a polygon shape like SpriteRenderer. I think they must change and improve this. Make Images polygons.