Hi folks,
I’m having some trouble with the pivot point of sprites for windows. The funny thing is that I tested the same on my macbook and for mac is working fine!
Basically you set the pivot of a sprite to anywhere, and when you try to rotate the sprite the editor doesn’t seems to “respect” the pivot you set. I created a blank project in both (MacOS and Windows) with the same sprites, using the same version of Unity (5.3.4f1 or 5.3.5f1 happens in both version) and I get the same results: In MacOS the editor respect the pivot, and windows ignores the pivot for rotation.
For a more visual explanation, please see the screenshots attached.