Sprite pixel postion/size

Hi,I need to create a GUI.Box to the exact position and size of a sprite(square shape) and this no matter what the screen size/height is.

The sprite is 71*71 and the pixel to unit is set to 71.

I try this to retrieve the pixel position of the sprite but it don’t work like intended,it miss some math calculation which I have no clue of.

 float ConvertUnitXToPixel(float unit)
    	{
    		float middle = Screen.width / 2f;   //should be unit 0 I guess
    		float pixel = (unit * 71f);
    		return middle + pixel;
    	}

Thx in advance.

Assuming an orthographic camera an no rotation of the sprite, the following script when attached to sprite will place a GUI.Box over the sprite…even if the sprite is moving.

using UnityEngine;
using System.Collections;

public class BoxSprite : MonoBehaviour {
	private Rect rect;
	
	void Start() {
		Sprite sprt = GetComponent<SpriteRenderer>().sprite;
		
		var worldToPixels = ((Screen.height / 2.0f) / Camera.main.orthographicSize);
		rect = new Rect(0,0,sprt.bounds.size.x * worldToPixels, sprt.bounds.size.y * worldToPixels);
	}
	
	void OnGUI() {
		Vector3 temp = Camera.main.WorldToScreenPoint (transform.position);
		temp.y = Screen.height - temp.y;
		rect.center = temp;
		GUI.Box (rect, "");
	}
}