Hi,

I have a problem with my sprites in Unity, I got a sprite:


It’s a good quality, but when I set it in Unity, the quality is down, I search a lot and set what I found, only generate mipmap disable really do something.
I am not in pixel perfect (when I use it, all sprite disapear)

Any Idea to what I missing?

Check link: Unity - Scripting API: UI.Image.preserveAspect

Change the compression to uncompressed, and set the filter mode to bilinear.