Hi,
I have a problem with my sprites in Unity, I got a sprite:
It’s a good quality, but when I set it in Unity, the quality is down, I search a lot and set what I found, only generate mipmap disable really do something.
I am not in pixel perfect (when I use it, all sprite disapear)
Any Idea to what I missing?
Change the compression to uncompressed, and set the filter mode to bilinear.