Hello! I believe this to be a very simple issue that I’m simply overlooking somewhere. I have a few sprite sheets for my animations. However one of the sprites that I imported for some reason is lower than the others (even though I created them all with same dimension / location in Aseprite)
Here is a picture for reference:
The other sprites were all imported as multiple sprites per sheet and when I had Unity auto-slice them they now appear to ‘float’ a little. My single sprite for one animation did not ‘float’ causing the animation for IdleLeft to appear lower than the rest.
Does anyone have any suggestions?
Thanks!