I’ve moved a sprite into a prefab and when I move the prefab onto the scene I can’t changed it’s Z position. Also another annoyance is that the Z value gets set to the X value. So every time the X value changes, the Z gets set to that.
Is there an other sight I’m missing here?
EDIT
Ignore this. I’m an idiot. I have a tile map script I’m working on to snap tiles to the grid, that z values was getting overwrote thanks to that.