Sprite Quality in WebGL

Hey folks, I am bringing a problem I was trying to solve here over last few days, maybe some of you could bring some light to me.

Long story in two images:

WebBrowser:

Standalone:

The colours looks kind of washed out but if was only that I would be sleeping at night. The problem is the bubbles’ sprites that have this weird artefacts (is that a checker?) I am using unity 5.3 the problem shows in all major web browser. I would really aprecciate if someone could tell me whites going on.

The project is available here, anyway:
https://github.com/Sposito/Megalodon-Unity

Someone?

Hello Sposito.
Incorrect scaling of NPOT (non power of two) textures in WebGL will be fixed in 5.4 release.
For now you can use the following workaround: disable the Generate Mip Maps checkbox in the bubble.png.png Import Settings.

1 Like

fixed! Thanks million alexsuvorov.
http://sposito.github.io/Megalodon/