Hello!
Me and my team have a Sprite quality problem with our game project. We are doing 2D game for Android ( Our testing device is Google Nexus 7 ) and we all are noobs with sprites.
The props look okay in editor, but once you build the thing Unity packs ( or so I have to assume ) the textures like so this! Left is the build. Right is how it is supposed to look.
For the Atlas we are using Targa with an alpha channel.
Does anyone know how we can fix this? Is the problem in Photoshop or Unity or both? any suggestions/advice?