Hello there,
I just discovered a Release issue in Addressable 1.19.15 (cannot check if prevent if next revisions du to some custom code).
We have a sprite used in references. If at any time I load the same sprite using a reference with sub asset, ans without, the asset won’t be released.
- load A[A], load A[A], Release both => works
- load A, load A, Release both => works
- load A[A], load A, Release both => Reference count stays at 1 and asset is not released
Is it a known issue? Any suggestion on how to prevent this (except running through all our asset references and updating everything manually)?
Thanks