Sprite rendere.color = new color not working

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemyController : MonoBehaviour {



	void Start () {
			int Colour = Random.Range(0,3);
		if (Colour == 0) {
	gameObject.GetComponent<SpriteRenderer>().color = new Color(169, 0, 0);
}
		if (Colour == 1) {
	gameObject.GetComponent<SpriteRenderer>().color = new Color(35, 87, 137);
}
		if (Colour == 2) {
	gameObject.GetComponent<SpriteRenderer>().color = new Color(241, 211, 2);
}
		if (Colour == 3) {
	gameObject.GetComponent<SpriteRenderer>().color = new Color(69, 98, 65);
}
	}

}

The script should randomly change the sprite colour to one of 4 preset values, but the colour doesn’t seem to be changing except for one exception: red. Whenever Colour=0 the colour changes but not with any other value

That constructor takes a value between 0 and 1 for each R, G, and B. You need to divide each value by 255.

Or, use this: Unity - Scripting API: Color32