Sprite renderer bug?

Hi. I’m working with 2D physics and faced with a strange thing. Take a look on a screeshot. As you can see, circle collider and sprite have a different pivots, but they attached to one object (Backwheel). That displacement happens when the car accelerated. Pivot point for wheel in sprite editor placed on the center. What’s wrong?

Something to do with the hinge joint, maybe? Because I haven’t seen that behaviour myself.

–Eric

Another screenshot. Two identity cars, I’m just copy and paste it with no changes.

Any ideas?

UP! Still having trouble with this bug.