Sprite Renderer Displaying Pink

I’m working on porting content over to Vision OS and have hit a snag with the Sprite Renderer:

Sprites are being rendered in pink in both UnityEditor Play mode and on the simulator.

Is Sprite Renderer supported in Poly Spatial? If not, what alternative components or methods could I use to replace the Sprite Renderer?

It is supported. One thing to try here is to reimport the MaskingShader (Packages/com.unity.polyspatial/Resources/Shaders/MaskingShader.shadergraph) (right click → Reimport). If that doesn’t work, it would be helpful to know if there are any relevant error messages in the log (either in the editor or the simulator).

An alternative to using the Sprite Renderer, though, is just to use a Quad with a standard Mesh Filter/Mesh Renderer and a material that uses the sprite image as a texture.

1 Like

Thanks a lot!

Re-importing MaskingShader worked like a charm.

Appreciate the quick help!