Sprite Renderer is wrapping bottom pixel when it shouldn't be

I have a simple mockup stick figure image that has been imported as a Sprite. I then created a Sprite object in the editor and added that texture to the renderer. For some reason, a couple of the bottom pixels are wrapping around to the top.

Does anyone know why this is?

I solved it. For some reason, switching the Filter Mode on the texture to Trilinear and then back to bilinear fixed it.