Hi all! I’m trying to have the same scene rendered differently depending on which cameras are Camera.current. Each object in the scene has the following component attached to it: https://dpaste.org/Hj4X.
The problem is that when Camera.current is identityCam (see the script), the sprite doesn’t display correctly. It appears to have to do with setting properties. Here is a video of the problem:
. What’s going on here?
Here’s the shader script: https://dpaste.org/trv4.