sprite rotation

hi,

i have a sprite which i’d like to rate 180 when moving left/right.

my problem is that when i use transform.rotate everything is inverted ; the sprite and the left/right direction so when i pressed left arrow key, my sprite goes to the right and vice versa.

what’s the right way to do the correct rotation ?

thanks

I’m not sure i understand what you mean but I’ve got an empty object with a sprite (using sprite manager).

Here’s the code I use maybe there’s something wrong in there ?

void Update ()
{
	transform.Translate (Input.GetAxis ("Horizontal") * Time.deltaTime * speed, 0, 0);
	
	
	if (Input.GetAxis ("Horizontal") > 0) { // if going right direction
		
		
		if (walkingRight != true) { // if was going left the frame before => rotate sprite
			Debug.Log ("rotate to the right");
			walkingRight = true;
			transform.Rotate (Vector3.up * 180);	
		}
		sprite.DoAnim ("walk");
		
		Debug.Log ("going right");
		
		
	} else if (Input.GetAxis ("Horizontal") < 0) { // if going left direction
		
		
		if (walkingRight == true) { // if was going right the frame before => rotate sprite
			Debug.Log ("rotate to the left");
			walkingRight = false;
			transform.Rotate (Vector3.up * 180);
		}
		sprite.DoAnim ("idle");
		
		Debug.Log ("going left");
		
		
	} else { // play idle anime
		
		sprite.DoAnim ("idle");
		
	}
	
}