Sprite Shape causing very high CPU and GPU usage

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Sprite Shape Renderer component causes very high CPU and GPU usage even in edit mode. Disabling the Sprite Shape Renderer component makes the CPU and GPU usage drop to 0%.

6171121--675376--upload_2020-8-5_18-39-33.png

@aElSi2 Thanks for reporting. This has been fixed in 3.0.13, 4.1.13, 5.0.1 versions of SpriteShape.

Please use the following link to track status of existing bug report on the above issue here :
https://issuetracker.unity3d.com/is…nt-cpu-usage-increase-when-scene-view-is-open