Editor scripting to more easily deal with Unity sprite-shapes 2D. should be compatible with any version of unity that supports Sprite-shapes. tested in unity 2018.2 and 2019.3.
features include :
ability to save and load sprite -shape data in editor (api should support runtime as well.)
add extra points or remove them from a sprite-shape with a click of a button.
procedurally generate a sprite-shape 2d terrain with ability to make the land smooth with low hills or jagged mountain tops.
4)Clean and professional looking editor.
future plans
being able to add biomes depending on certain terrain specs like slope or height.
6)spawn rocks trees and houses depending on certain biome criteria.
saving of other scene object info like location ,scale, position of other sprites (trees, buildings, rocks, etc).
well im excited to say that version 1.0 has be sent off to be reviewed by Unity…
hopefully it’ll be live with in the next week.
as a side note, i added a scene view of the new sprite-shape before you have to actually spawn the new terrain area. more info on this will be in the docs…
there wasnt much interest for biomes when this asset was released originally, so no more progress was made with biomes. but i do plan on adding some form of this feature soon. any feedback on what anyone would perfer or need would also be great motivation for me to finish it…
New Blending Feature. This
can be very helpful when building terrains at run time. it allows you to stack an extra terrain and seemlessly blend them together. This is still in progress and wont be offically release for a few weeks while i also test a few other minor updates. but if anybody needs it now please PM or email me.