Hey all,
Curious about the workflow involved in sprite sheet animation on a plane. In particular, I’m curious about the size of the plane. (Quick note, I’m not using the sprite render system due to a mix of 3D and sorting order stuff)
How do you deal with an abnormal sized sprite compared to the rest of your sprites? For example:
The majority of the animations fit in the plane the size of the green box. But some of the sprites extend out of the green space. Do I need to make my grid of sprites to fit the largest one? Or is there something I’m not considering here?
Thanks in advance!