Hi, I am new to unity and game programming. Thanks you for your help…!
I wonder if i squeeze the whole game on a single sprite sheets or split the sprite sheet into menuSpriteSheet, ingameSpriteSheet and gameoverSpritesheet would be better as menu, ingame and gameover are different scene?
Performance-wise (texture swaps) it is better if you only have one texture atlas that you use per scene. (assuming you can fit everything to one atlas)
Multiple atlases are better option management wise, and you might be able to reduce level load times, if you don’t have to load all sprites to memory.
Just remember that the different devices have different max texture sizes. I don’t go over 2048x2048 although that is sometimes a challenge with the high res screen of the ipad4.