Sprite sheet too big

I have a spritesheet to animate my loading screen. Unity usually set the max pixel to 2048 but if i do that, the images are blurry so i need to set it up to 16384px. I read somewhere that over 4096px, in some devices, the image wont show up and thats happen with my friend’s android phone.

The only solution that i can think about is that i dont use spritesheet anymore but just split on photoshop each sprite and create for each of it, an unique image, cause the sprite sheet is too big.

Do you have any suggestions?

uhhhh, you are really really doing something wrong if you have to set the pixel count to 16k so it aint blurry^^

could it be that you are trying to get a pixel graphic to look sharp or something?
if so, dont use filtering for pixel art

filtering will blurr the lines between your pixels thus avoiding aliasing when the graphic is displayed small or far away, it usually doesnt make sense in 2D games since you wont change your distance to your graphics

if it is small pixel art you might also want to disable compression to avoid the colors from being slightly off what they are supposed to be…
if it is a larger graphical data you shouldnt disable compression tho^^

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