Sprite Sheets With Existing Sprite Atlases

Hey all,

I’m finding a lot of info on solutions that take multiple sprites and atlas them for you but I have a slightly different problem.

I’m porting an XNA game and the sprite content is already in large combined sheets. I need a solution that allows to specify the UV mapping into that sheet and then batch draw them.

Any suggestions on where I should start looking? Thanks in advance.

-L

The “community” version of Sprite Manager (often referred to as Sprite Manager 1, to differentiate it from Sprite Manager 2, which is a commercial product, but they are both written by the same guy, Brady).

http://forum.unity3d.com/threads/16763-SpriteManager-draw-lots-of-sprites-in-a-single-draw-call!

It works exactly as you describe.