Sprite size like Texture size

Hi everyone

I have a sprite created from a png texture of a screenshot, and I want to show the sprite in a scene with the same size (width and height), that the texture. How can I do that?

Thanks in advanced!!

I’m guessing the texture is a Texture2D in that case you can access the property .width of the texture2D variable. Then set the sprite width to the same. Repeat for height.

Yes, is a Texture2D, but how can I change the width and the height of de sprite?

Is your texture2d size dynamic , or like a standard 1920x1080 16:9 ratio

I declare Texture2D:
var imageTexture : Texture2D = new Texture2D(2,2);
And then the sprite:
Sprite.Create(imagenTexture, new Rect(0,0,imagenTexture.width, imagenTexture.height*0.9), new Vector2(-0.2,0.2f), 7.0f);

Hey sorry for not replying , was the weekend and not going to lie but I totally forgot. Any way here is what I came width. Keep in mind the last number is pixel to unity measurements. So the grey boxes you see in the scene view is 1 unity measurement. Generally sprites come in at about 100 instead of your 7 but play around with the number as you see fit. If your texture size changes size then you could just multiple it by a modifier to get the correct size.

using UnityEngine;
using System.Collections;

public class ChangeWidth : MonoBehaviour
{
    public Texture2D imageTexture;

    private Sprite spriteImage;
    private GameObject imageGameObject;

    void Start()
    {
        //TODO: Instead of it being public you could also grab it here
        spriteImage = (Sprite)Sprite.Create(imageTexture, new Rect(0, 0, imageTexture.width, imageTexture.height * 0.9f), new Vector2(-0.2f, 0.2f), 7.0f);
        imageGameObject = new GameObject();
        imageGameObject.name = "Sprite_" + Random.Range(0, 1000).ToString();
        imageGameObject.AddComponent<SpriteRenderer>().sprite = spriteImage;
    }
}