Sprite skin getting culled too early

Hey,

I got an animation for this cattail with multiple bones.

when i move the camera and the object is close to the edge of the screen the sprite is flickering because the the whole sprite appears( like you see in the skinning editor).

is this because the sprite skin is getting culled? I know i can solve the problem by checking " always animate" on the sprite skin component, but as I have a lot of these objects it would be bad for the performance.

Would be great to hear any ideas how to solve this problem,

Thanks :slight_smile: