I have a problem.
I imported a sprite sheet into Unity with the following dimensions:
1024 tall 17664 wide
individual sprites are as follows:
1024 tall 768 wide
when I click the splice button, the menu pops out as it should with the correct options, but when I click splice (when I click splice if I have selected automatic, by cell, or by count) nothing happens.
The only notable things are a few errors in the console that are as follows:
requested size is too large requested size is too large (not a typo, there are two of this error) texture has out-of-range width/height failed to create textures because of invalid parameters
(upon further inspection, it appears something is too large, what can I do? Can i do something without creating a new spritesheet?)