The documentation ( Rich Text, TextMesh Pro Documentation ) shows that you can add tint=1 to make a sprite follow vertex color rules, or color=#ffffff to tint the sprite manually. However, both of these options no longer seem to work.
I’m using the package manager version of TMP (2.0.1) on Unity 2019.2.1f1
Are these features removed, or could something else be wrong?
Make sure you are using quotes when specifying the name or sprite asset.
Example:
<color=#ff8000>
Quotes are used to separate values like the name from other attributes. In your case, the name of the sprite ends up being combined with the tint attribute.
Whenever you see the tag text itself instead of the expected result, that is a sign of an improperly formatted tag or that something isn’t right with the tag or its values.