Sprite tearing on Android Smartphone

The game was running on Samsung Galaxy Trend 2. I haven’t seen this issue on another devices yet.

Sprite import settings are following:
58142-untitled.png

Could someone explain why this happens?

Switch off “Generate Mip Maps” option for all sprite import setting. This option is needed for 3D objects where the engine can scale down the texture according to the z distance for performance optimization.