Sprite texture flickering.

I’m sorry I wasn’t specific with my title, it’s just that this problem is hard for me to describe even though it may actually be a simple or common problem. Again, I can’t describe it well but I can provide screenshots.

The problem here is the tiny spaces between the textures, yes those are separate textures for the lighting. I assembled the building together with the textures using Sprite Renderes and found that I had to be detailed with the size and position when aligning the sprites. I should also note that I’m using two cameras, one for the background only, the other for the rest. Any help on this would be very appreciated.

I solved it just changing the image’ s settings , from biliniar or point to TRILINEAR

Try using Camera’s Near / Far