Sprite texture import size different for iOS

For some reason, one of my textures is importing at a different size for iOS than all other platforms. I’m not sure if this is a problem with b21, or if I just didn’t notice before. The texture is not importing at the size I choose, and appears blurry/stretched as a result.

Anyone experienced this? It’s only happening with one texture, and I can’t see what’s different about it.

I found the cause. Some of my texures had “Override for iPhone” checked under import settings.

Not sure when they changed or why. The settings were different for each texture and seemed random. I’ve never opened the iOS tab for import settings, always used default (same settings for every platform).