Sprite with blurred edges

Hi, i have a little problem with my character movement in unity, actually when it’s move the edges become a little blurred for the movement:

this is a video with movement:

and this is a video without movement:

as you can see when the sprite is not moving the image it’s fine but when i apply some movement the edges become blurred.

there is the code for the movement:

public class RocketScript : MonoBehaviour
{

    public float speed = 1f;
    Rigidbody2D rb;
    Animator anim;
    int direction = 1;


    private void Start()
    {
        print(Application.targetFrameRate);
        Application.targetFrameRate = 100;
        //print(Application.targetFrameRate);
        //transform.Rotate(0, 0, 30);
        rb = GetComponent<Rigidbody2D>();
        anim = GetComponent<Animator>();
    }

    // Update is called once per frame
    void Update()
    {
            if(Input.GetTouch(0).phase == TouchPhase.Began)
        {
         
            anim.SetInteger("direction", direction);
            direction = direction * -1;
        }
    }

     void FixedUpdate()
    {


        rb.position = new Vector3(0, 0, 0);

        if (direction < 0)
        {
            rb.AddForce(new Vector2(200f,0));
        }
        else
        {
            rb.AddForce(Vector2.left * speed);
        }
    }
}

Help me please,Thanks in advanced.

If you pause the video, you can see there is no blur. The problem is your screen; you’re seeing ghosting caused by slow pixel response time. To fix it, get a screen with a faster pixel response time. You can disguise the issue somewhat by using less-contrasting colors. Red and cyan are exact opposites, which makes the problem worse since every pixel element has to change to the opposite value.

–Eric

Hi @Eric5h5 ,As you said i tried change the color of the background, but the ghosting problem still happen, one thing i forgot to say is that in using this game in an android cellphone

You’d have to get a phone with a better screen then. Unity can’t fix hardware deficiencies.

–Eric