Hi!
I’ve discovered a bug with SpriteAtlases, the point is that sRGB setting is ignored and when in Play Mode, packed sprites are always rendered like sRGB=OFF.
I’ve filed a bug report, and I’ve got a confirmation from Unity staff that they were able to reproduce the bug. Here’s the bug page in the issue tracker:
And a simple project I’ve created to display the bug:
Essentially, the problem is that sometimes sprites are rendered darker than they should be because of the bug. It is noticeable when sprite is scaled-down on screen, in the test project case it’s 0.5 of original sprite size.
I believe that this bug is a problem for any project that uses SpriteAtlases, and I wonder if/when it’s going to be fixed.