I am using AssetBundle in editor and use the new spriteatlas asset in 2017.
But I met a problem, I need to use the spriteatlas and asset bundle both in editor, and I register the SpriteAtlasManager.atlasRequested. But it will not callback in editor, but it can be invoked in player.
I test check or not check the “Include build”, the result is the same.
Is there anything I am missing?