SpriteAtlasV2

I am trying to combine the sprites in the directory into multiple atlas and ensure that each atlas only corresponds to one texture image. The current strategy is to first combine all sprites into one large image, and determine which texture they belong to in the large image based on the texture corresponding to each sprite. This creates a list, and each sprite in the list corresponds to a sactx texture generated in the large image. Finally, I deleted the large image and used this sprite list to sequentially synthesize the atlas. However, some of the atlas synthesized using this sprite list do not only generate one texture, which occurs in all texture images except for the first sactx-0.
The texture format settings for Atlas are all the same. I want to know if the processing of sactx-0 in the textures generated by SpriteAtlas is different from other sactx textures?

Now sactx-0 also has a similar problem, so I chose to recursively process the subsequently generated spritetatlas files.