Hey I’d just like to thank the unity team for making a tool that is at least an order of magnitude better than anything else I have used.
I first started with swift/spritekit and had to stop when there was no option to change minimum inelastic velocity. I posted on apple forums/stackoverflow and got no response so I had to move on. The engine seemed simple and fun but there was just no support.
Then I moved to cocos2d/swift which was much better had more support and was opensource. The only problem was I wanted to use swift and it was a bit buggy using their latest version. I was searching how to add iads and use icloud when I happened upon unity.
The time it took me to ramp up on unity and do everything I had previously done was sure less than implementing iads and icloud. Also the asset store, wow. Thanks!