I’ve spent the past two days trying to figure this one out. When I create a new PackedSprite I am experiencing the following problems:
Sprite resizing
Depending on what the default platform is and what view you are looking in and if you are playing the game or not the sprite is always different sizes.
Example:
- The sprite is set to pixel perfect which is about 140x180px
- In the scene view it looks gigantic, in the game view it also looks gigantic and definitely not pixel perfect
- If I play the game on my iPad (deploying to the specific platform) the sprite shrinks to what is actually pixel perfect and my collider is now gigantic
- If I play the game in game view but Maximize on play the same happens as point 3
- If I remove pixel perfect all is well with the world and sprite and collider fit properly together
Please any help is very much appreciated!!! I’m ready to try the other sprite package any minute now.

